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Link's Awakening

·2 mins

Link’s Awakening strips the Zelda formula down to a single island and makes it feel bigger than many open-world epics. No Hyrule, no Triforce, no grand prophecy — just a dreamlike adventure full of oddball characters, fetch quests, and dungeon keys. It is the series at its most personal.

Versions and platforms
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PlayedDX on the Game Boy Color
Notable alternativesLink’s Awakening on the Game Boy, Link’s Awakening Remaster on the Switch, LADXHD on PC

Main review
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Koholint Island
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The overworld is dense with secrets, and the trading sequence is still a delightful chain of fetch quests that turns every NPC into a puzzle piece. Dungeons are compact but inventive, and the island’s small size is a feature: you learn its rhythms quickly, then spend the rest of the game realising how much was hiding in plain sight.

Tone and personality
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This is warmer and quirkier than most Zelda games. References to other Nintendo properties, offbeat humour, and a story that slowly turns bittersweet give Koholint a personality of its own. The DX version adds colour and an extra dungeon that deepens the endgame without bloating the original’s pacing.

Handheld friction
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The screen is tiny on original hardware, and some backtracking can feel slow without the remake’s quality-of-life tweaks. A few puzzles lean on trial and error, which was common for the era but may test modern patience. Play in short sessions and the friction fades; marathon it on a backlit display and you will notice every step.

Closing words
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One of the best handheld games ever made and a perfect entry point if you want Zelda without the lore homework. The Switch remake is gorgeous, but the Game Boy originals still hold up for charm and design — and DX remains the sweet spot if you want the classic feel with a little extra colour.