<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Nintendo on Low Res, High Bar</title><link>https://kupet00.codeberg.page/tags/nintendo/</link><description>Recent content in Nintendo on Low Res, High Bar</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Low Res, High Bar</copyright><lastBuildDate>Mon, 06 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://kupet00.codeberg.page/tags/nintendo/index.xml" rel="self" type="application/rss+xml"/><item><title>Link's Awakening</title><link>https://kupet00.codeberg.page/posts/links-awakening/</link><pubDate>Mon, 06 Jul 2026 00:00:00 +0000</pubDate><guid>https://kupet00.codeberg.page/posts/links-awakening/</guid><description>&lt;p&gt;&lt;em&gt;Link&amp;rsquo;s Awakening&lt;/em&gt; strips the Zelda formula down to a single island and makes it feel bigger than many open-world epics. No Hyrule, no Triforce, no grand prophecy — just a dreamlike adventure full of oddball characters, fetch quests, and dungeon keys. It is the series at its most personal.&lt;/p&gt;</description></item><item><title>Super Metroid</title><link>https://kupet00.codeberg.page/posts/super-metroid/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://kupet00.codeberg.page/posts/super-metroid/</guid><description>&lt;p&gt;Few games nail atmosphere like &lt;em&gt;Super Metroid&lt;/em&gt;. You drop into Zebes alone, powers stripped away, and the planet feels hostile from the first screen. Rain hammers the surface, doors lock behind you, and every corridor suggests something watching from the dark. Thirty years on, that opening still lands.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://kupet00.codeberg.page/posts/super-metroid/feature.svg"/></item></channel></rss>