<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Snes on Low Res, High Bar</title><link>https://kupet00.codeberg.page/tags/snes/</link><description>Recent content in Snes on Low Res, High Bar</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Low Res, High Bar</copyright><lastBuildDate>Wed, 01 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://kupet00.codeberg.page/tags/snes/index.xml" rel="self" type="application/rss+xml"/><item><title>Super Metroid</title><link>https://kupet00.codeberg.page/posts/super-metroid/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://kupet00.codeberg.page/posts/super-metroid/</guid><description>&lt;p&gt;Few games nail atmosphere like &lt;em&gt;Super Metroid&lt;/em&gt;. You drop into Zebes alone, powers stripped away, and the planet feels hostile from the first screen. Rain hammers the surface, doors lock behind you, and every corridor suggests something watching from the dark. Thirty years on, that opening still lands.&lt;/p&gt;</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://kupet00.codeberg.page/posts/super-metroid/feature.svg"/></item></channel></rss>